Whether I am destroyed. Drone#destroy sets this value.
StaticdefaultDestroys the drone, removing it from levels.
Optionalevent: "position" | "destroy"Sets position and orientation of the drone.
The position of the drone.
The orientation of the drone.
Represents a drone entity for replicating character and positions of players and non-player entities.
I am added to players' DroneTransmitter instances so my position and appearance can be synchronized to other players.
By default, BaseLevel adds me on BaseLevel.addPlayer to represent the player's character in the level. I get destroyed when the player leaves the level via BaseLevel.removePlayer.