Serializes the ego's properties into an object. This can be passed into an Ego constructor.
An object containing the ego's name, skin and scale.
Sets the name of the entity. Limited to 64 characters.
Some clients may use the name to determine the skin.
Sets the skin of the entity. Limited to 64 characters.
What skin a string resolves to is dependent on the client. ClassiCube expects usernames to be ClassiCube accounts and fetches skins from its own servers. ClassiCube also supports loading custom skins by specifying a URL as the skin. For other clients, the skin string may resolve differently.
The skin identifier (e.g., username or URL).
I represent a drone's appearance.