The name of the entity. Limited to 64 characters.
The scale of the entity model.
The skin of the entity. Limited to 64 characters.
Serializes the ego's properties into an object. This can be passed into an Ego constructor.
The ego's data in the form of a plain old JavaScript object.
Sets the name of the entity. Limited to 64 characters.
Some clients may use the name to determine the skin.
Sets the skin of the entity. Limited to 64 characters.
What skin a string resolves to is dependent on the client. ClassiCube expects usernames to be ClassiCube accounts and fetches skins from its own servers. ClassiCube also supports loading custom skins by specifying a URL as the skin. For other clients, the skin string may resolve differently.
The skin identifier (e.g., username or URL).
I represent a drone's appearance.
Example: Building an ego with the helper methods